AI Insights · Timothy · October 2022
Top 5 Roguelike Games on iOS in South America: Q3 2022 Performance
Discover the performance trends of the top 5 Roguelike games on iOS in South America during Q3 2022, including weekly downloads, revenue, and active users.
Diablo Immortal
Diablo Immortal from Blizzard Entertainment, Inc. saw a fluctuating performance in Q3 2022. Weekly revenue started at approximately $70.5K at the end of June, peaked at around $80.8K in early July, and then fluctuated between $33.8K and $78.7K throughout the quarter. Weekly downloads began strong with 18.7K in late June, but gradually declined to approximately 5.8K by the end of September. Active users mirrored this trend, starting at 167.8K and decreasing to around 92.8K by the end of the quarter.
Saint Seiya Awakening
Saint Seiya Awakening by YOOZOO (SINGAPORE) PTE. LTD. showed notable revenue fluctuations, starting at $11.8K in late June and peaking at $31.3K at the end of September. Weekly downloads were relatively stable but low, beginning at 1K and ending at around 589. Active users saw a slight decline from 17.6K to 12.8K over the quarter.
Hero Wars: Alliance RPG
Hero Wars: Alliance RPG from Nexters Global LTD experienced a varied revenue trend. Weekly revenue started at $9.2K in late June, peaked at $15.6K in early August, and ended the quarter at approximately $7.2K. Weekly downloads were minimal, starting at 120 and ending at around 544 by the end of September. Active users showed a slight decline from 9.6K to 8.6K over the quarter.
AFK Arena
AFK Arena by Lilith Games had a relatively steady performance. Weekly revenue began at $2.1K in late June, with a notable peak of $7.8K at the end of September. Downloads were consistent, starting at 307 and ending at 1.3K. Active users also showed a gradual increase from 1.3K in late June to approximately 1.8K by the end of the quarter.
Archero
Archero by HABBY had a steady performance in terms of revenue, starting at $5.6K in late June and ending at $5.5K in late September, with minor fluctuations in between. Weekly downloads started at 3.3K and ended at approximately 3.6K. Active users saw a slight decline from 16K to about 13.3K over the quarter.
For more detailed insights and trends, visit Sensor Tower.